Monday, July 26, 2021

Berwick Saga Character Guide - B Tier

This post will cover characters who are decent. They have something going for them that would make you want to use them. However, their negatives are a little more pronounced. Once again, I should stress that virtually everyone in this game is usable. If you want to use these characters, go for it. The first character that will begin this list is...


Leon












Leon's worth primarily comes from Deathmatch. If you recall, one of your top tier units named Volo also has Deathmatch. It's a skill that lets its user initiate 5 rounds of combat with an enemy. It's a command skill too, so you can activate it whenever you want. Deathmatch is easily one of the best skills in the game, and Leon is the only other character besides Volo who has it. This skill alone makes his combat really good.

Leon also has Robust, which means that he's immune to getting crippled. He's a mounted unit, which is helpful from getting from Point A to Point B. Leon is in the first squad of characters that you get during the game, which means that you get the benefit of using him all game long. Leon also joins you for free. You don't have to pay him to hire him. 


One skill that he has is called Supporter. It boosts his hitrates whenever a character named Adel is within 3 spaces of him. This sounds like a positive, but Adel is a mediocre unit. So unless you're constantly using Adel, Leon won't be able to take advantage of this skill. This will hurt his hitrates. His base stats are average, so he runs the risk of not standing out.

Conclusion: Leon's a decent unit. He has some neat perks, like Deathmatch. He runs the risk of not standing out, but there are benefits to using him, if you're willing to commit.


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Axel












Axel is a strange unit whose worth primarily comes from his utility and not his combat. Axel is the only character in the game with access to the skill Swimmer. This lets him walk on water (lol), which comes in handy an awful lot. There are several maps where items are hidden on water tiles, and he'll be the only one who can get them. There are also several maps where a bridge will be raised, and the only way to lower that bridge will be from a tile on the opposite side of a river. In that scenario, Axel will be the guy you'll want to bring for those missions. 


Axel also has Search, a skill that lets him find hidden items on a map. The only other characters with that skill are your thieves. Unlike your thieves, Axel will be able to defeat whoever guards the treasure, which is helpful. Axel also has Hide, the same skill that Sylvis has. Axel also has Robbery, a skill that lets him randomly steal items from defeated enemies. Axel also has Pulverize, a skill that lets him double the amount of damage he can do to enemies. This skill lets him one-shot a good number of mooks, which is nice. Axel's hiring fee is really low, so he's dirt cheap to use. His recruitment is also very easy, which is helpful.



Axel does have a few flaws. His accuracy is garbage so while it's cool that he can one-shot enemies, it only matters if he actually hits them. Axel's defense growth is literally 0 %, and his base defense isn't that good either. The final flaw is that his utility gets less useful as time goes on. Swimmer is super helpful in the early and mid sections of the game, but there are basically no bodies of water in the end chapters. So I wouldn't recommend bringing him along in the endgame.

Conclusion: Axel's a fun utility unit. You should bring him in maps where his utility is useful, and then bench him once you approach the endgame. That being said, when his utility is needed, he's really helpful.


Your Mages: Perceval, Aegina & Enid

Yep. There's a character in this game who's also called Perceval. I believe this game came out after Binding Blade, which means that Kaga did not think of this first.





































So I'm going to bring up the two main mages of this game next because they're interesting units to talk about. For those of you who read my review of this game, you'll recall that bulky enemies don't take damage from regular weapons. You either have to have weapons like a hammer, or you have to use magic in order to bypass their defense and target their non-existent resistance. This is where these characters come in. Their main niche is dealing with powerful armored enemies. It's really useful in this game, and they'll make your life easier. Bulky enemies are more frequent toward the mid to latter parts of the game, so you do get a lot of mileage from them. More importantly, this is something that other units just can't replicate, which makes these three all the more important.


Unfortunately, these three have two massive drawbacks. Their durability is non-existent, and they all have accuracy issues. Enid doesn't start out as a mage, and has to promote into a magic wielding class. Just one problem: Her promotion requires either luck or RNG rigging to pull it off, so you might not even get to use her as a mage for a little bit. 



Now here comes the part where I talk about their main differences. Perceval has the best skill set of the three. He's the third character in your army that has Arrowbane. This is the same skill that Elbert and Kramer have that lets him reset enemy and ballista accuracy whenever they target him. It's an awesome skill, but if it doesn't activate, he could potentially die which makes it risky to use for him. Perceval also differentiates himself from Aegina and Enid in the sense that he's the only mage you have to hire as a mercenary. Aegina and Enid join you for free. 


Perceval also has Adept, which gives him opportunities to double attack in a game where that's rarer. Perceval focuses most on thunder magic, which means that he'll probably be your only Dire Thunder user (yep, this game has Dire Thunder too. It does the same thing here as it did in Thracia 776). Last, but not least, he has Mercy. This skill helps cripple enemies, which is useful for capturing them.


Aegina has Focus Chant, which improves her hit rates. This skill is really nice to have, but it only activates every few turns or so. She also has Miracle, which keeps her alive in case an enemy's about to kill her. Enid gets Paragon, which doubles her experience gains up until level 10. She also has charm, which boosts the hitrates of nearby allies by 3. Not a huge boost, but it's still nice to have. After promotion, Enid will get Focus Chant, just like Aegina. 


Both Aegina and Enid get exclusive access to a prf rank orb. Aegina gets the Pallas Riana, which gives lets her attack 4 times in a row. Unfortunately, the hit rates of that orb are so low that it's rare for all 4 hits to land. Enid gets the Pallas Leia, which is a stupidly powerful orb. That orb has 32 might and can attack from range. That's bonkers! 


Conclusion: The mages of this game can be frustrating. Can't live with them. Can't live without them. They serve an important purpose, so you should use them. Just keep in mind that using them comes with its own set of risks. I recommend picking at least two of them. Having two mages lets you tear through armored enemies, which is important as bulky enemies only become more common as the game goes on.

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This is only half of the characters in the "B tier" so once again, I'm splitting this part up into two posts. 

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