Thursday, July 20, 2017

My Mechanics List Part 8

10 Mechanics I’d Like To See In Future Installments List

# 4 - Mila’s Turnwheel


                Yeah I know this one will come as a surprise to nobody seeing as how I gave this one away when I said this:I also have to wonder if there’s a Fire Emblem game out there that recently invented a new mechanic that saves the player a lot of frustration without eliminating the strategy of the game altogether. If only such a mechanic existed. Oh wait….” (proceeds to show a picture of Mila’s Turnwheel.
                                  But I do think it’s an awesome idea that deserves to become a staple of the series. Mila’s Turnwheel hits that perfect balance of being friendly to the player without dumbing down the series. You’re allowed to go back to any point in the map that you want, which is cool because it decreases the amount of restarts the player has to do. What makes Mila’s Turnwheel brilliant is that there’s a limited number of times the player can use it which prevents it from being abused so you still have to play carefully and tactically. I wouldn’t change a thing about Mila’s Turnwheel.



10 Mechanics That Should Be Gone In Future Games

# 4 - Pair-Up


I don’t like Pair-Up in either of its forms. In Awakening Pair-Up was way too overpowered. The stat boosts could get insane and the extra attack and defense were so good that pairing up was always the smart move to make. The previously mentioned extra attack and extra defense were completely random which made the mechanic all the less strategic.

Most people will generally agree that Awakening’s Pair-Up was bad, but a lot of people really like the Fates version of Pair-Up. Personally I’ve never liked the Fates version either. Sure it’s better than what Awakening gave us, but it’s still broken on its own merits. Dual Guard still encourages the player to beat down the enemy through brute force (aka superior stats). Even though the stat boosts aren’t as big, they’re still big enough when combined with tonics, rallies and all the other ways one can boost stats in Fates. It also auto-blocks Dual Strike attacks, which I’d like to point out is what enemies will do far more often than not, which implicitly encourages the mechanic. Dual Strike does an awesome job at encouraging tactical movement and it can make enemies all the more threatening but it made killing a bit too easy in my opinion. Enemies almost never use Dual Guard so you’re free to obliterate most of them using this method. Fire Emblem has been able to get along fine without Pair-Up and quite frankly I still think it’ll be fine if Pair-Up never returned.


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