Friday, April 8, 2016

Best Wyvern Riders List # 3 - Miledy (Binding Blade)

                     


                   Like I mentioned before, red-heads make powerful Wyvern Riders and Miledy is a shining example of that. Miledy joins you right off the bat as an excellent unit. She even gets Hard Mode bonuses despite joining the player as a blue unit. Here are Miledy’s base stats on Hard Mode:

HP: 38
Strength: 17
Skill: 15
Speed: 13
Luck: 8
Defense: 16
Resistance: 4
Con: 9
Move: 7
C rank lances

                              She’s two points away from capping HP, 3 points away from capping strength and 4 points away from capping defense. She also joins with a C rank in lances which basically means that she can use the Killer Lance. What’s even better is that like Cormag Miledy joins you at Level 10, which means that she can be promoted instantly. She also has good enough growths to keep her great. Let’s take a look at them:

HP - 75 %
Strength - 50 %
Skill - 50 %
Speed - 45 %
Luck - 25 %
Defense - 20 %
Resistance - 5 %

                         Her HP, Strength and Skill growths are great and her speed growth is still pretty good. Her defense growth is pretty bad but fortunately her base defense and promotion gains compensate for this. She’s your best candidate for the Delphi shield which means that arrows deal trivial amounts of damage (if they even deal damage at all) letting her trivialize the Sacae route.  You could argue that she needs a Speedwing, but since she’s your best candidate for it we can pretty much assume that she’s going to get it. 


                         
                       Ronaldo Villanueva gave an amazing analysis of Miledy’s combat parameters which I would like to quote. All credit and kudos go to him for his amazing reddit post:

                         “The next best units in terms of offense, Allen Lv15/1, Deke Lv18/1 and Rutger Lv17/1, can't match the same damage output. Allen has 23 Atk, 14 AS with an Iron Axe, Deke has 24 Atk, 16 AS with an Iron Axe, and Rutger has 24 Atk, 21 AS with a Killing Edge, while Milady has 27 Atk, 13 AS with a Killer Lance. In terms of defense, none of them can even reach her. Rutger (41 HP, 12 Def), Deke (42 HP, 13 Def) and Allen (36 HP, 12 Def) are still less durable in practical terms. Rutger is 4RKOd, Deke is 5RKOd, Allen is 4 RKO'd by Cavaliers with 22 Atk. Meanwhile Milady is 7 RKO’d by them. The Wyvern Knights 3RKO Rutger, 4 RKO Deke, 3RKO Allen and 4 RKO Milady, so she is still really good against them.

                         For example, Milady Lv10/1 has 29 Atk, 15 AS, 37% Critical with a Killer Lance. This means that she always ORKOs Cavaliers from Chapter 15, while she has 60.31% chance of ORKOing anything she doesn't kill naturally, like Wyvern Knights with 41 HP, 14 Def... which is a big deal considering that most units have serious issues to reach the ORKO, even with Killer weaponry. The player can give Milady two Speedwings if he wants her to reach 19 AS immediately and double-attack Mercenaries from Chapter 14 with 15 AS, so that she jumps instantly to omg-its-a-bird-its-a-plane level of performance.

On the other hand, Milady Lv10/1 with 44 HP, 18 Def is 5RKOd by Wyvern Knights with 27 Atk, 8 RKO'd by Cavaliers with 24 Atk, and 15RKOd by Mercenaries with 21 Atk. In fact, if you go through Sacae, Milady Lv10/1 is pretty much undefeatable with the Delphi Shield at hand, since the nomads and myrmidons aren't stronger than 18 Atk there. Too great.
But even if you dislike promoting someone early, she's still amazing. It was mentioned before that she performs great at base parameters, and even if she starts out in promotion range, she happens to be underleveled as well, so she will gain levels very quickly and without risk if you decide to train her while being unpromoted. Thankfully, her growths are also phenomenal as well. Her offensive growths of 50% Str, 45% Spd make sure that her offense stay high during... pretty much the rest of the game, while 75% HP, 20% Def make sure that her durability stays skyhigh. Milady Lv17 is very doable for Chapter 15 on a slower playthrough, and she performs as good as her Lv10/1 equivalent.

                 If you do that, Milady becomes even more powerful, with 52 HP, 22 Str, 21 Skl, 20 Spd, 10 Lck, 20 Def, 7 Res at Lv20/1. At this point, even without the Delphi Shield (which nullifies her vulnerability against arrows), she is 7RKOd by 28 effective Atk from the Nomads in Sacae. She's obviously invincible with the Delphi Shield. If you happen to give her a Speedwing, she reaches 27 Atk, 22 AS with an Iron Sword, which allows her to ORKO Nomads with 37 HP, 7 Def, 18 AS. Yep, with an Iron Sword, and it is probably your best bet against them alongside your Swordmasters since the enemies in Sacae have such a high avoid that Milady's 127% hit with the Iron Sword is needed for reliability.”




                 There’s far more to that quote, but I basically wanted to take some of the best portions and further demonstrate why she’s so godly.

                            The only real downside to her is that she joins in Chapter 13, which is half-way through the game. She’s just not around long enough to break the entire game into little pieces. When she is there though, she completely roflstomps the entire game.
           

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