Wednesday, March 29, 2017

Changes I'd like to see in future FE remakes

FE 4
  • Smaller maps
  • More diverse enemy groups / better enemy unit positioning
  • Diverse map objectives
  • A restructuring of the weapon weight system
  • Actual supports.
  • To go with supports I’d be okay with converting everything to an S rank support system as long as it takes time to build relationships so we avoid the cringeworthy stuff in Awakening and Fates
  • Double attacking and critical hits that don’t require skills.
  • Makes bosses and enemies more powerful



FE 5
  • Transparency. In other words, make sure that the game informs the player about how it handles escape chapters, capturing, etc.
  • Get rid of a staff’s ability to miss
  • Reduce the number of Warp staves that the game hands out.
  • Nerf status staves and rescue. Also get rid of rewarp
  • Restructure 24x so that it either informs you about the warp tiles or that there’s a way to escape said warp tiles.
  • Remove Fog of War
  • Tweak throne bonuses so that bosses also get a resistance boost
  • Make bosses and enemies more powerful




FE 6
  • Make Roy’s promotion time earlier
  • Give the Binding Blade more uses
  • Make weapon hit rates higher
  • Change the Con system somehow
  • Character balancing: Reduce the cast and buff the weaker units
  • Make Idoun a challenging boss
  • Change promotion items into generic Master Seals
  • Give thieves the ability to promote
  • Change the desert map.
  • Add skills

2 comments:

  1. You forgot to say make Legendary Weapons unbreakable.

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    1. I wouldn't want legendary weapons to be unbreakable in Holy War. Thracia 776 doesn't really have legendary weapons either. As far as Binding Blade goes that might make more sense but I'd still be fine if they weren't.

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