So here we have Hardin, the original turban rocking cavalier with a mustache (screw you Alec, Hardin's actually really good in his game AND he's important to the plot. You're not even a good father Alec so you don't even have THAT going for you. #GetrektAlec).
Don't get me wrong. Hardin is still one of your best units in Shadow Dragon, but he's even better in FE 1. There are several reasons for this: Caeda and Barst aren't anywhere near as powerful in FE 1 as they are in Shadow Dragon so he doesn't have as much competition. The enemies are also significantly weaker as well since FE 1 doesn't have a challenging hard mode like Shadow Dragon does so it's easier for Hardin to look awesome. Once Hardin promotes in FE 1 he gets another nifty perk that he doesn't have in Shadow Dragon: Paladins aren't weak to horse slaying weapons. They're still weak to rapiers, but the only unit who can wield those is in your army (Marth).
Hardin's availability in FE 1 is the same as it is in Shadow Dragon so he joins early and is capable of wielding Jeigan's Silver Lance when he joins (whether that actually happens or not is a different story but at least he's capable of using it and that has to count for something). His growth rates are decent in FE 1 so he'll be making good use of his level-ups in Shadow Dragon. He also comes with solid base stats when he joins too so he'll be wrecking scrubs for forever.
The only downside I can think of regarding FE 1 Hardin is that the weapon triangle doesn't exist in FE 1 so being able to wield both swords and lances doesn't seem to be as cool here as it is in Shadow Dragon. I guess you can say that the trade-off is that Fire Emblem 1 has a better avoid formula than Shadow Dragon so he gets to dodge things in exchange for the weapon triangle. To quote Jeff Mohr from the Fire Emblem Facebook group: "The avoid formulas from the DS games are an abomination."
So to recap all of the good things about Hardin:
- Solid base stats
- Great availability
- Loses his weakness to horse slaying weapons upon promotion
- Good growths for his game
B-b-b-b-but Alec! *cries*
ReplyDeleteWait, Paladins aren't weak to Knight Killers in this game? Why? It just doesn't make any sense whatsoever...
Another flaw that Hardin has in the original FE is that his HP isn't fantastic, with only a 50% growth rate, but it's not the end of the world.
Programmer oversights. Aren't they fun? Why, they even officially mess with some of my strategies for my 0% Growths run.
Delete(sigh) I'm going to HATE the Chapter 20 Paladins.