# 5 - Bosses With High Avoid on Thrones
One of the many ways that Binding Blade distinguishes itself from other Fire Emblem games is that thrones give bosses + 30 Avoid. That's a significant boost that can make the game feel even more random than it needs to be. The worst offender in my opinion is Gel on Hard Mode. Gel is a boss that appears in the Sacae route of Binding Blade. His Avoid is sky high and he's fast enough to double a significant portion of your crew. Since he's a swordmaster, he gets the + 30 Crit Bonus that swordmasters get (assuming that you attack him from 1 space away). The worst part about Gel is that even your most accurate units, like Rutger for example, will have difficulty being able to hit him.
Keep in mind that Gel is far from the only boss who can be annoying to deal with. Henning, the boss in Chapter 8x, is generally another annoying boss that can be difficult for some people to deal with in Binding Blade. While Binding Blade is the biggest offender, Conquest also has a couple bosses with high avoid who sit on thrones.
Kotaro from Chapter 17 of Conquest can be a real pain in the butt. Fuga is also pretty dodgy too. Hinoka in Chapter 24 is also similarly difficult to hit sometimes. Moral of the story: If you want your boss to piss players off, you give them high avoid and make them difficult to hit.
# 4 - The Kitsune in Conquest Chapter 19
Ah yes. The kitsune of the infamous Chapter 19 of Conquest. Where to begin. Just like the previous entry, these annoying critters high avoid which means that trying to hit them can be a real test of patience. Their map has a really dumb gimmick where they cannot be attacked on various turns. This drags the pacing of the map as the player has no control over these illusions. Some of them have the skill Pass, which lets them ignore your units position. So if you have a weaker unit in the back, they're not safe. The kitsune are also in a weird position where their stats are just high enough to where they can curb-stomp your weaker units, but not strong enough to pose a threat to stronger units. As a result, the usual strategy to beating them is to give the Beast Killer Lance to either a Wyvern Lord or an Armor Knight and have them basically solo the map.
# 3 - Enemies with Annoying Skills
This category is comprised of multiple different enemies in the newer games who've been granted a variety of skills that make the player's life miserable. This entry includes annoying enemies from the following games:
Awakening
Enemies in Awakening's Lunatic + Mode can now have access to skills like Luna +, Hawkeye, and you start seeing them get the skill Counter more often. Luna + sucks because your defense gets cut in half. Hawkeye gives enemies an automatic 100 % accuracy for every hit. The most annoying skill that Awakening enemies have is Counter.
Counter is a skill that will inflict damage to the enemy based on the non-lethal damage they inflict to that enemy. The main issue with this version of Counter is that if an enemy attacks one of the player's characters, and that character counterattacks, the skill will still trigger. This skill basically punishes the player for counterattacking. The main way to get around this skill is to either kill them first from a distance or use bows which can't counterattack from melee range.
Fates: The Lunge Skill
The Lunge skill in Fates lets enemies switch places with whoever they're attacking after the battle's over. Theoretically speaking, it's possible for enemies to force the player's character to move halfway across the map. The only real way to deal with Lunge is to either not be in that enemies range or 1 Round KO that enemy, or have your character's stats be high enough to deal with all the enemies present. Either way, it's extremely annoying to deal with.
Three Houses: Assassins and Archers
There are two types of enemies in Three Houses that can be irritating. The first are Assassins with the Pass skill on Maddening mode. For reasons unknown to me, Maddening mode decided to have same turn reinforcements make a comeback. So if Assassins with Pass show up, they can ignore the player's positioning and wreck your weaker characters in the back. To be fair, I would argue that Assassins and Pegasus Knights can be a massive problem even on Hard Mode due to the fact that they will most likely double attack most of your army. Archers can also be a pain in Maddening Mode. Not only do they have inflated stats, they also have long range and Poison Strike.
# 2 - Ninjas (Fates)
When I asked everyone who they thought the most annoying enemies to deal with were, the most popular entry was easily the ninjas from Fates. Let's go down the list of reasons why they're so annoying:
- They have high avoid
- They have consistent 1 - 2 range in a game where 1 - 2 range options frequently have drawbacks.
- They can debuff your unit's stats
- They have Poison Strike, which means that if you don't kill them fast enough, they can deal even more damage to you.
- In Chapter 25 of Lunatic Mode on Conquest, they get Inevitable End. This skill lets their debuffs stack meaning that your tank's stats can get nerfed into the ground.
It's not difficult to see why ninjas are hated so much by players everywhere.
# 1 - Same Turn Reinforcements
Here's the thing about all the lower entries on this list: These enemies might be annoying, but they're at least manageable if you can see them coming, and if you have a solution prepared. This line of thinking does not apply to same turn reinforcements. At least, it doesn't apply if you're playing blindly.
Same turn reinforcements are cheap, and provide an element of trial and error. Even when the game tries to warn you that they're coming, you generally don't know when or where. They're frustrating to deal with and they're the cause of many a restart. Any enemy reinforcement that ambushes the player like this can become annoying to deal with. That's why I consider Ambush Spawns to be the # 1 pick for the most annoying enemies to deal with in Fire Emblem.
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