Tier List Explanation
SS Tier:
Robin and Sigurd aren't just the best lords in the series, they're the best units in the series. They're gods capable of soloing their respective games with no effort.
- Robin: Robin has Veteran and Pair Up, which is all they need to solo their game. Thanks to how Awakening is designed "Robin Solo" is a vastly superior strategy to just about anything else.
- Sigurd: Sigurd has 9 movement, god tier base stats and awesome growths that will keep him going throughout the entire game.
S Tier:
These are characters that would have to make it in a "Top 15 Best FE Units" list. They're powerful juggernauts in their own right, but they require a tiny bit more set up than Robin and Sigurd do.
- Corrin: Corrin's placement on here is based on their Revelation counterpart, who can snowball really fast with their own version of Robin's Veteran skill. Thanks to how Revelations is set up Corrin gets more chapters to themselves to snowball than they would in Conquest or Birthright.
- Kris: Kris only needs the Prologue of FE 12 to snowball. Even during the Prologue Kris is still head and shoulders above everyone else combat wise.
- Seliph: Seliph is basically Sigurd Jr. but with a slightly lower start. In faster playthroughs Seliph's inheritance will consist of the Leg Ring, a 50 + kills sword or two, a Knight Ring (sometimes), a Magic Ring, etc. Seliph only needs one chapter to promote. After that, Seliph pretty much dominates the Second Generation of Holy War.
A Tier:
These units are really good, but they don't dominate in the same way that the characters in the previous tiers do.
- Alm: Alm has access to everything he could want in Echoes. His base stats are head and shoulders above the rest of the cast who start the game with him. He eventually gets access to Double Lion which guarantees that anything he fights will die and he's also a viable candidate for "Hunter's Volley" from a Killer Bow. The only reason why he's not "S Tier" is because his impact on his game isn't quite as dominant as Corrin, Kris or Seliph.
- FE 1 Marth: Yes that's supposed to be FE 1 Marth. The Tier List Maker that I used didn't have FE 1 Sprites available so this is the best I could do. With that out of the way, FE 1 Marth is a legend for good reason. His Rapier in this game is like a nerfed Wing Spear which means that Marth's offense will skyrocket. Thanks to the way this game is designed enemies will automatically try to attack Marth if he is in range which means that Marth has a good claim to any defense boosting items in the game.
In this game the Mercurius is Marth's Prf rank weapon (and it increases his growths too) and the Falchion straight up negates melee attacks from non-Manaketes. So Marth basically gets 3 powerful Prf rank weapons in a game where enemies are total weaksauce. I should note that FE 1 Marth is the first lord on this tier list who isn't the best unit in his game, which lowers his overall rank. (Echoes!Alm > Gaiden!Alm thanks to the fact that Warp got nerfed in Echoes)
- Ike (Radiant Dawn): This is definitely the upgraded Ike. His Prf rank sword is better, his base stats are amazing and he gets access to better 1 - 2 range than his PoR counterpart. It also helps that he has the awesome Earth affinity to help his avoid. Unfortunately Ike has a lot more competition in his game than Alm or FE 1 Marth do so his rank on this list is held back. All things considered he's an amazing unit.
- Leif (Thracia 776): If you need an idea of what a cheerleader looks like in lord form it's Leif. He has supports with half the cast and a Prf Rank weapon that's really good. He's your best candidate for stat booster items thanks to the Manster chapters where he really shines. His start is far slower than the lords ranked above him and he has even more competition in his game, but Leif makes do with what he has.
B Tier:
These lords are good, but far more flawed than the A tier lords.
- FE 3 Book 2 Marth: This is one of those rankings that I'm not 100 % sure about. Based on what I remember, FE 3 Book 2 Marth isn't a bad unit, but his contributions don't stand out as much as the previous lords. His rapier isn't as effective as his counterpart in FE 1 and Mercurius is no longer his exclusively. In faster playthroughs he gets the sole claim to Boots so he can seize faster. His combat is acceptable, but there are plenty of other units who can kill things effectively too.
- Ephraim: This rank is based off his performance in his route of Sacred Stones. Reginleif rocks and his base stats are pretty good. Being foot-locked hurts him more in his game than it does for everyone ranked above him and his late promotion also holds him back.
- Lucina & Chrom: Both of these characters are fairly similar in terms of usefulness. They both have access to higher movement and their skill pools aren't bad for their games. However, they both get overshadowed hard by a lot of different units and their respective contributions don't stand out as much as the characters ranked before them.
- Celica: Celica is blessed with a nice arsenal of spells like Excalibur and Seraphim. Having Seraphim early on is really good as she can take down the Necrodragons early on in the game, as well as the horde of monsters that show up afterward. She also has healing utility which is nice. Unfortunately Celica's route hates her as it's filled with deserts and swamps that hurt her movement. It also doesn't help that Palla and Catria can fly over these terrain and that Celica also gets multiple Dread Fighters.
- FE 12 Marth: In the words of General Horace: "What does FE 12 Marth do other than accumulate experience so that he can stab Medeus?" I'm curious if anyone has an answer to that question.
C Tier:
These characters have major flaws in their performance. They're mixed bags in terms of performance.
- Hector: His earlygame performance is good. Wolf Beil can roflstomp Armor Knights and Cavaliers. Unfortunately his low movement, late promotion and speed issues catch up to him. Toward the end of the game he'll spend most of his time getting rescued by higher move characters.
- Ike (Path of Radiance): In terms of performance he's the opposite of Hector. Ike's performance during the earlygame is bad and it doesn't get that much better in the mid-game. Once he gets Ragnell he's amazing. Too bad Ragnell doesn't show up until the last 2 chapters are in sight.
- Eirika: She's Lyn 2.0 which is not a good thing. Fast but frail. Sword-lock sucks. She does get a horse once she promotes, but her promotion is late in her game, just like her brother Ephraim.
D Tier:
- Micaiah: Non-existent Enemy Phase due to her pathetic defense. Thani bombing is overrated and even if it weren't it's usefulness wanes after Part 1. Staff utility is nice but insufficient to justify her being in a higher tier.
- Roy: Um, he has Rapier chip damage going for him? He gets the Binding Blade after promotion. Foot-lock, late promotion time and garbage bases are why he's down here.
- Marth (Shadow Dragon): Guess what else that FE Tier List Maker doesn't have? Shadow Dragon sprites. It has FE 12 sprites, but not Shadow Dragon nor FE 1 sprites. I have no idea why, but that's just how it is. Anyway, Shadow Dragon Marth is worst Marth. He's got Forged Rapier utility....and I think that's it? Does Marth have anything else going for him in Shadow Dragon? That's a serious question.
- Eliwood: Late promotion time, sword lock, poor base stats, blah blah blah. At least he gets a horse.
- Lyn: Crap durability. Swords and bows are bad weapon types in FE 7. Late promotion time hurts. So does foot-lock.
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ReplyDeleteI think Lucina should be higher because she is the only one who is capable of killing Grima in Lunatic. With Robin as her mother Lucina can discard her garbage class and become a Tactician, gaining Veteran and 1-2 range, Veteran can help her snowball and magic is the best weapon type in Awakening. E rank but a tonic, pair up and a forge should be enough to let her kill with minimal effort. At the end of the game she reclasses to Great Knight and gets to the strength cap, gets a rally str from Basilio and with a Celica's Gale, her chances of pair up attacking increase, and with 5-6 hits Grima is dead. By the Pheros map all of your party besides Robin and Morgan is irrelevant in combat, so it is not like Lucina is overshadowed. Besides them the only viable units are warpbots and fliers.
ReplyDeleteAlm's issues come from being a sort of exp thief. Since he promotes so late he really shouldn't be fighting a lot after you get Silque and merc!Villager, Act 3 is his lowest point because so many units want exp and can fight just as good or better than Alm. Royal Sword comes way too late and with so little combat Alm won't unlock Double Lion. In Act 4 he comes back, because his Warrior bases are enough to keep him up, and he can learn the much better Hunter's Volley, so he can clear the treasure room more reliably. Not that he doesn't do anything, but he is not remarkable.
Celica is garbage. No matter what stats she gets her EP just doesn't work because she cannot kill. So she is outclassed by Mae/Super Boey. and much like Alm she is an exp thief, but unlike Alm's route which is full of scrubs Celica's route has more competition for exp, which in Act 2's case goes to Saber, Leon, even Genny and Kamui. "She can learn Seraphim to kill the necrodragon." Not really, because you wanna visit that shrine later with Palla to get her instant promotion (dragon kill, zombie map, golden apple, and shrine exp), and on return you have access to forged weapons. Act 3 Celica is so useless she might as well not move. In the swamps she is also totally useless. The only part Celica is remarkable and not a waste of oxygen is in Duma Tower, because her Princess bases carry her enough to ORKO armor fiends and bonewalkers, which are the nastiest enemies in the game.
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