Monday, July 24, 2017

My Mechanics List Part 10

10 Mechanics I’d Like To See In Future Installments List

# 2 - Capturing (Thracia 776 style)


                     Back when I made my first post I talked about how money could be replaced by something. Everyone who played Thracia was able to instantly figure out that I was alluding to the capture system from Thracia 776. In that game capturing enemies eliminates the need for money. Sure you can choose to sell stuff and buy things from the money you get there but you had to use the capture system in order to get that stuff to sell anyway. As long as the player has enemies (and in a game like this the player will ALWAYS have enemies) they will always have stuff. Capturing can be a de facto method of getting the player to play faster because if an enemy has a rare weapon or item you don’t want them to use it too much because you want to use it for yourself. Chapter 17A of Thracia 776 comes to mind when talking about capturing. Capturing can also be used as a gaiden chapter objective which can be fun since the player is given an extra level of challenge due to the fact that the capture system nerfs the player’s stats.

                              The capture system also gives the player some flexibility in how they play. You can be like me and capture virtually anything that’s got a cool looking weapon or item, or you can capture very little and just get by with what you have. It’s all up to the player, which makes the mechanic brilliant. It also gives the game an incentive to have the constitution stat since constitution now affects more stuff than just attack speed. Interestingly enough it gives brave weapons an extra use and bulkier characters with high constitutions now have something extra going for them.


     So basically, I think we should replace money with the capture system. If we’re being frank money is only really needed to buy weapons, items and other things like that. The capturing system does all of that for you without having any of the balancing issues that money can bump into. It’s an all around cool system to have and I’d like to see it return. Bytheway, the “capture” system from Fates doesn’t count. It’s fluffy, superfluous and gimmicky. Nowhere near as cool as Thracia’s system.
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10 Mechanics That Should Be Gone In Future Games

# 2 - Warp


                  I was going to put something else here, but that something else has now been bumped to the # 1 spot. Basically there are going to be two mechanics vying for the number 1 spot on the “10 Mechanics That Should Be Gone In Future Games” list.

But I digress, we’re here to talk about warp. Yep, I’ve never been a fan of warp and quite frankly I think it needs to go. My main issue with warp (especially unlimited range warp) is that it can break a level into thousands of tiny little pieces. There’s a term that floats around in Fire Emblem circles called “warpskip”. As its name suggests warpskip is when players use the warp staff to “skip” entire levels. So instead of actually playing those levels they just bypass entire enemy armies, kill the boss, seize and move on to the next chapter.

                      What’s worse is that an unlimited range warp staff can break just about any level in any game. It is that good. I’ve been analyzing the map design of multiple Fire Emblem games in preparation for a new series of blog posts and I have a rule where warpskip doesn’t count against a map. Why? Because warp can break anything. Most games would have terrible map design if warpskip counted against them. Any character that can use Warp is automatically considered great, if not game-breaking, simply because of this staff. I wonder how good Safy would be if warp didn’t exist in Thracia 776. I imagine that she would still be a pretty good unit, but she wouldn’t be the game-breaker that she currently is.



I realize that this isn’t the first time I’ve been saying this either. Back when I made my “Ten Tips to Improve The Fire Emblem Series” list this was the first thing I talked about: http://thecrusadergrant.blogspot.com/2015/11/tips-to-improve-fire-emblem-1-get-rid.html

Too long didn’t read version: Warp is way too game-breaking. It eliminates the strategy of the game, it rewards the player for playing less of the game, not more and the series would be better off if Warp never returned.

2 comments:

  1. I'm so glad you have Capturing so high up. Granted, I think money should still be around, but with Capturing, money from treasures and whatnot would never need to be ridiculous.

    I should also point out that the Build stat's usefulness in the Capture system is remarkably boolean in a similar vein to the Speed stat, in that if you can capture an enemy, the Build stat doesn't really do anything further. Units like Marty would stand out better for having a higher Build stat otherwise, though I think the burden from Weight should be better emphasized anyway. Something like this:
    ceiling((Weight x 8 - Build x 8 - Strength)/4), minimized to 0 of course

    Witness a few results of that here that have Marty talk like Soos Ramirez from Gravity Falls:
    https://www.youtube.com/watch?v=l6l7Iu1FZSA

    (And yes, it's telling when Evele can actually end up with single digit Fight Speed.)

    All the same, Capturing would be welcome.

    (4096 character limit?)

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  2. Now time for the elephant in the room, because I do have my 2 cents about it. I don't know how many chapters get busted by Warp, but I'm thinking that generally happens only because a given boss can even be sniped off and incentive to just wade through the enemy forces isn't sufficient. Now obviously, Fire Emblem 1 isn't immune despite bosses having durability with the players not having non-growth tools to mock it, but I can provide reasons to not WS each of the maps in the 2nd half of the game with a few exceptions, ironically including the final chapter because that will get WSed, but that requires the Falchion, so I'd still have to wade through endgame enemies:

    Chapter 14: Paola and Katua are recruited, Katua needs training that overcomes her miserable 5 Strength, and I don't think Jior can be 1RKOed without a crit anyway
    Chapter 15: invaluable Power Ring behind Garnef
    Chapter 16: recruiting Chainy and either of the Super Feud Bros.--they're on opposite ends of the map
    Chapter 17: boss has too much Physical DEF as well as magic immunity, and the Secret Shop sells Torron tomes anyway
    Chapter 18: recruiting and training Est
    Chapter 19: invaluable treasures (Dragon's Whip and the Orbs come to mind)
    Chapter 20: this one actually gets half-skipped, but I'd need the Pegasus Sisters to reach Camus to ensure a crit on him, which means having to repel the L10 Paladins with Silver Swords (at least I don't have to simply have a 3 Strength unit reach the Castle)
    Chapter 21: Secret Shop with attack stat boosters
    Chapter 22: need leg room for dropping off the Orbs, Dragon Shield and Dragon's Whip both get dropped by the fort's enemies
    Chapter 23: real Garnef is on the top floor, and the Secret Shop sells promotion items anyway
    Chapter 24: Secret Shop with defense stat boosters (Marth needs some on 0% Growths to avoid being 1HKOed by Medeus)

    So what stops Warpskipping, even with infinite range Warp, is having bosses be sturdy enough to sponge singleton attempts to drop them, and having valuable side objectives for when that simply can't happen. Consequently, I don't think Warp is at sole blame for when a chapter can be WSed without consequence.

    OTOH, Warp can still trivialize other things. I will provide a list of things I will use it for in the 2nd half of my 0% Growths run:
    -Marth to the Village with a Torron tome provided by Tutlee Nutdat Wunbus on Chapter 14
    -Banut to block the archer platform's exit on Chapter 14
    -Thief killer on Chapter 16
    -Paola to block the north chokepoint for Thief AI manipulation on Chapter 17
    -Chainy morphed as Paola to tornado the 2 Reserve Wand Clerics and their Sniper buddy on Chapter 17
    -Marth to block a Fort and get Est to self-recruit immediately on Chapter 18
    -Marth to visit the Village with the Hammerne Wand on Chapter 20
    -Marth to take the Castle once the Pegasus Sisters do their job against Camus on Chapter 20
    -Gladius juggernaut (I'm expecting it will be Paola at this point; apparently, Rolence can't use lances >_> ) to tornado the fortress on Chapter 22
    -Tiki to do minor juggernauting and set up rushing on Chapter 24
    -Probably Rolence to vaporize the enemies at the Ressurectory on Chapter 24

    All this ends up bringing up how it's pretty bad to design around expected Warp usage, especially when Warp is infinite range. It's not just because of warpskipping that Warp would get on people's nerves; it's because side objectives can become a mess too, not to mention it can feed juggernauting with raw power. At the very least, Warp should be checked well if it ever returns.

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