Up until this point I’ve been mostly talking about game mechanics but I wanted to spend a little bit of time talking about the world-building. I’ll try to keep this as spoiler free as I can because I want to keep the plot as a surprise. That being said, I’m curious to see what everybody here thinks about some of the world-building aspects.
For starters, the continent of “The Dark Crusade” is named Varnell. Another major point here is that this is not a 100 % European world. While some nations are still distinctly European they’re usually modeled after a specific kind of European country. Other countries are modeled after different cultures. Here’s a list of what some of the nations look like:
- There’s a nation modeled after The Holy Roman Empire.
- There’s a nation modeled after the Aztec Empire. Actually think Aztec warriors riding on giant wolves. Yes one of the new classes is the Wolf Knight where not only does the rider deal damage, but the wolf itself also dishes out major damage too.
- There’s a nation run by women.
- There’s a country that’s a mix between Spain, Northern Africa and the Ottoman Empire.
You get the point. As other people have pointed out the weapons have also been designed to reflect this change as well with weapons from all over the world making it into the game. Each weapon type is designed to have weapons from both the East and the West represented. Hidden Weapons have knives and daggers in addition to shurikens and war fans. Chain weapons have the kusarigama and flails while swords have both katanas and claymores.
Also here’s the premise of the game: General Valayan, the main character of the game, and a group of war buddies are seeking to overthrow human trafficking from their Empire.
To everyone who responded I thank you for your feedback. Let me know what you think overall in the comments. I hope you enjoyed this.
After just finding this I am really intrigued as to how this will turn out. I think I've read everything you've put out on it (from this to the rough draft battle formula?) and can't wait for more info. I really like the idea of more varied and appropriate chapter objectives, the chain weapons and the variety in culture inspiration. I just hope the addition and amalgamation of so many mechanics doesn't make some break the game.
ReplyDeleteThank you for your feedback! :D
DeleteI too hope that having this many mechanics doesn't break the game and my one fear as an aspiring game designer is that players will use / exploit a mechanic in a way that I won't see coming.
This is why I'd like to do a lot of playtesting. We won't see all of the effects of this until there's an actual game to test.
I've been doing a bit of my own world-building for my own FE fanworld, but it's not as large or as extensive as your world though! For a bit of detail, it involves:
ReplyDelete- An empire inspired by British and Spanish culture that colonizes inferior nations. Priests and Knights are the main specialization of the nation. Also has Pegasi and wyverns. Worships a pantheon of lesser deities all ruled by an all-powerful God.
- A chiefdom that lives in a heavily forested area, inspired by Philippine culture, it will feature bird shapeshifters, kapres which are basically giant tanky sasquatches (like trolls), and Lizard knights? (not sure); Worships a dragon deity and a humanoid deity
- A tribe in the northern tundras with Viking Culture, will feature a much better Berserker, mounted Bear Knights (yay!) and even shapeshifting bears
- A Chinese-inspired empire on a different side of the continent, will feature Monk warriors, and peasant warriors, worships the flow of life of the universe
- A dark continent where unimaginable horrors reside, only held back by the rising sun.