Saturday, September 24, 2016

Analyizing Blazing Sword Chapter 14

                                   

                                 So how about a map from Blazing Sword? This is one that tends to get overlooked and we’re here to give it the proper respect that it deserves.

                                   Anti-Turtling Incentives: This map first has Erk who is an NPC. Enemies will attack Erk so you need to go rescue him. Then there’s a village down at the bottom that is being threatened by pirates. You need to go save it and in the reward for rescuing it is recruiting Priscilla. In Hard Mode there will be enemies who spawn behind the player which will cause all kinds of problems if they aren’t dealt with.

                
                                 Terrain: There are two bridges which increase the number of routes that the player could take. These bridges also serve as chokepoints to help deal with enemy hordes. There are three possible ways to approach the boss: The route where Erk is, the middle and the route by Priscilla’s place. Forest tiles are placed in the middle of the map which spruces this part of the map up a little bit. 


                                    Enemy Positioning: Not the strongest element here. You mostly have a lot of cavaliers charging at you. The boss charges at you with a Silver Lance (or a Horseslayer depending on which difficulty you're playing on), which hurts. Pirates will come at you from the south, but they’re more or less a joke.


                                        Overall: It’s a pretty simple map. It works since it gives you enough things to do. That kind of describes Blazing Sword in a way. It’s simple but in a good way.

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